Network Working Group S. Symington
Request for Comments: 1667 MITRE Corporation
Category: Informational D. Wood
MITRE Corporation
M. Pullen
George Mason University
August 1994
Modeling and Simulation Requirements for IPng
1. Introduction
The Internet Engineering Task Force (IETF) is now in the process of designing the Next Generation Internet Protocol (IPng). IPng is expected to be a driving force in the future of commercial off-the- shelf (COTS) networking technology. It will have a major impact on what future networking technologies are widely available, cost effective, and multi-vendor interoperable. Applications that have all of their network-layer requirements met by the standard features of IPng will be at a great advantage, whereas those that don't will have to rely on less-widely available and more costly protocols that may have limited interoperability with the ubiquitous IPng-based COTS products. This paper is intended to serve as input to the IPng design effort by specifying the network-layer requirements of Defense Modeling and Simulation (M&S) applications. It is important that the M&S community make its unique requirements clear to IPng designers so that mechanisms for meeting these requirements can be considered as standard features for IPng. The intention is to make IPng's benefits of wide COTS availability, multi-vendor interoperability, and cost- effectiveness fully available to the M&S community.
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RFC 1667 Modeling and Simulation Requirements for IPng August 1994 2. Background: Overview of Distributed Interactive SimulationThe Defense Modeling and Simulation community requires an integrated, wide-area, wideband internetwork to perform Distributed Interactive Simulation (DIS) exercises among remote, dissimilar simulation devices located at worldwide sites. The network topology used in current M&S exercises is typically that of a high-speed cross-country and trans-oceanic backbone running between wideband packet switches, with tail circuits running from these packet switches to various nearby sites. At any given site involved in an exercise, there may be several internetworked local area networks on which numerous simulation entity hosts are running. Some of these hosts may be executing computer-generated semi-automated forces, while others may be manned simulators. The entire system must accommodate delays and delay variance compatible with human interaction times in order to preserve an accurate order of events and provide a realistic combat simulation. While the sites themselves may be geographically distant from one another, the simulation entities running at different sites may themselves be operating and interacting as though they are in close proximity to one another in the battlefield. Our goal is that all of this can take place in a common network that supports all Defense modeling and simulation needs, and hopefully is also shared with other Defense applications.
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RFC 1667 Modeling and Simulation Requirements for IPng August 1994
A typical moving entity would generate between one and two PDUs per second, with typical PDU sizes of 220 bytes and a maximum size of 1400 bytes, although rates of 15 PDUs/second and higher are possible. Stationary entities must generate some traffic to refresh receiving simulators; under the current standard this can be as little as 0.2 PDUs per second. Compression techniques reducing PDUs size by 50% or more are being investigated but are not included in the current DIS standard.
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RFC 1667 Modeling and Simulation Requirements for IPng August 1994
- 100 milliseconds for exercises containing simulated units whose interactions are tightly coupled
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RFC 1667 Modeling and Simulation Requirements for IPng August 1994 3. M&S Requirements for IPngThe identified network-layer service requirements for M&S applications are set forth below in three major categories: real-time response, multicast capability, and resource reservation capability. All of these capabilities are considered to be absolute requirements for supporting DIS as currently understood by the M&S community, except those specifically identified as highly desirable. By desirable we mean that the capabilities are not essential, but they will enable more direct or cost-effective networking solutions.
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RFC 1667 Modeling and Simulation Requirements for IPng August 1994
- Multicast group members must be able to be added to or removed from groups dynamically, in less than one second, at rates of hundreds of membership changes per second. It is not possible to predict what special cases may develop, thus this requirement is for all members of all groups.
4. References
[1] Cohen, D., "DSI Requirements", December 13, 1993.
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RFC 1667 Modeling and Simulation Requirements for IPng August 1994
[5] Pullen, M., "Multicast Network Architecture for DIS, briefing
5. Authors' Addresses
Susan Symington MITRE Corporation 7525 Colshire Drive McLean, VA 22101-3481