Space Hulk Ascension (Classic)

Space Hulk Ascension (Classic)

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Nov 13, 2014 @ 8:35am
Changelog
Below are the change logs for SHA.

1.3.1
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Bugfixes:
Fixed mission briefings in Dark Angels campaign
Fixed missing Dark Angels StormShield
Fixed Shutter Doors block in INCOMMING THREAT
Fixed Deployment in STEM THE TIDE
Fixed objectives on Salamanders SLEEPERS AWAKEN
Fixed Jamed door bug

1.3.0
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Dark Angels Expansion (separate purchasable DLC)
- Dark Angels playable chapter
- Apothecaries as new class
- new Plasma Cannon weapon option for heavies
- additional Dark Angels Librarian spells
- "Bringer of Sorrow" campaign with 20 story missions and 20 flash missions

Bugfixes:
- Fixed some of the UI icons
- Genestealer hook fixes
- Fixed the rank calculation
- Some missions logic and objectives fixed
- Fixed the bulkhead animation bug
- Added maximum 500 XP for Genestealer kills (counters kill grinding)
- Fixed some typo and spelling bugs
- Fixed the invisible FrostAxe weapon

1.2.0
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Salamander Expansion (separate purchasable DLC)
- Salamanders playable chapter
- “Forge of Heroes” Campaign with 20 story missions and 20 flash missions
- Cool story written by Black Library editor Graeme Lyon
- Complete new tileset with lava look for Salamander campaign
- Broken hallway tile set
- Salamanders relic weapon models
- Salamanders only diamond pattern flamer template
- Dual heavy option to field 2 heavy flamer Terminators at the same time
- Salamanders only pyromantic psychic powers
- Salamanders can walk through fire
- Firewall mechanic eating mission geometry
- Rotating bridge mechanic controllable by environment interaction

Features and Improvements (free for all)
- Large amount of weapon variants (almost tripling the amount of available weapon options)
- Allow restarting/replaying completed campaigns with existing squad
- Better and more consistent chapter selection menu
- Rune priests called rune priests instead of librarian
- Quick save notification popup
- Campaigns can now have conditional paths in the mission tree
- Lua based script support for more rich features in level design
- Dynamic objective lists that change as mission sub objectives are completed
- Save slots now show DLC campaign progress
- Improved AI for blocked and unavailable paths

Balancing
- Tweaks to difficulty (Made start and middle harder)
- Powerfist cannot destroy doors anymore
- Allowing for attacks with units next to each other in or partly in flamed areas

Bugfixes
- Chainfist door destruction animation
- Performance fix for blocked GS entry points adding invisible Genestealers
- Free shot bug fixed
- Spelling fixes
- Fix for old save games
- Fixed Sin of Damnation mission 14
- Audio system random sound not playing bugfix
- Fix some corner case issues not showing briefing objectives correctly
- Several UI bugfixes
- Acid skill logic fixed
- Doors wrong directions bug fixed
- Fixed the flame to not propagate onto the obstructed tiles.
- Fixed tutorial bug that could break the tutorial by using overwatch
- Fixed a movement bug that lead to exceptions and ghost genestealers if clicking on the tiles while unit is moving
- Fixed the lines path logic in the mission select screen
- Fixed Survival Flashmission with wrong turn-success
- Lots of minor bugfixes and improvements

1.1.1
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Future Improvement
We have been experimenting with Unity and Steam and possibly found a way to split the project in a way that does not trigger a 4 GB download for every path. This update does _not_ contain this fix yet, but we will roll this out for testing early next year.

Balancing
- No gain when aborting missions anymore

Bugfixes
- Imperial Fist icon used for save game slot
- Show cyclone on Ultramarine in chapter selection again. His suit must have been at the cleaner or something :-)
- Fixed showing outline
- Fixed rotary lights
- From Darkness to Darkness mission fix
- IF Campaign Mission 5 objective text in loading screen fix


1.1.0
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Imperial Fist Expansion (separate purchasable DLC)
- Imperial Fist playable chapter
- Full Shield of Retribution Campaign with 15 story missions and 20 flash missions
- Tarantula heavy bolter turret as automated game unit

Imperial Fists generate less heat on their bolters and sergeants have the option to carry a single Tarantula into combat. They have a high defense bonus of +10, but have sacrificed the ability to use psychers.

Tarantula turrets exist in 2 versions. One with 180 degree overwatch cone and low ammo count and the upgraded 360 degree vision and high ammo version.

Shield of Retribution campaign contains 15-20 hours of additional gameplay with a brand new story. The missions are set up for the Imperial Fists and Tarantulas, but is perfectly playable with the other chapters. In this mission, the Imperial Fists discover an ancient Imperial vessel that has to be broken free and recovered.

Features and Improvements (free for all)
- 3 new Blood Angels only psychic effects (Blood Boil, Smite, Shield of Sanguinius)
- Intro movie added
- Custom difficulty (YAY!!!)
- New additional achievements for the Imperial Fists
- Flamers use toughness test for hitting instead of normal shooting formula
- Remove dead GS bodies after X turns to improve performance with lots of dead bodies
- Main menu performance improved immensely on lower quality settings for some cards Not liking depth of field
- Added shop link to Steam overlay
- Cleaner customizer UI for PSI powers

Balancing
- Tweaks to Storm Bolter +2 attack
- SW mission 3 made more difficult
- Acid/fire skills unlock earlier for melee units
- Doors Toughness has been raised from 5 to 6.

Bugfixes
- Cyclone fix
- Exploded doors do not reappear in defend missions on load
- Ghost Genestealers in overwatch
- Holes in ground do not block LOS anymore
- Meditation skill fixes
- Freeze bug in cleanse missions fixed
- Hammer and Anvil mission bug fix
- GS sometimes moving 7 tiles fix
- Lots of minor bugfixes and UI improvements
- Fixed broken doom in SOD mission 6 (DECOY)
- Redesigned FOJ 4 (IMPACT)



1.0.4
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Features and Improvements
- Genestealer facing direction AI improved
- GS spawnpoint block now calculated as radius irrelevant of “walking distance”
- GS spawnpoints now revealed by perception range
- Status icons in unit panel moved outside the portait
- Popping hit and miss text when using cyclone
- Power Sword for Ultramarines now uses proper Ultramarines model
- Performance improvements on outline renderer
- Sound fx for chainfist when destroying doors
- Added low resolution flamer vfx for low quality settings
- Added low resolution overwatch vfx for low quality settings
- Performance improvements on overwatch vfx with quality settings change
- Mission objective markers added for some UM missions
- Lots of text improvements
- Keep upgrade icon on loadout on the unit if swapping unit
- Flaming tiles display depending on quality setting
- New chainfist animations
- Reload sound fx improvements
- Changing squad leader now also changes squad name in display
- Improvements to AI path calculations and shortest path

Balancing
- Added extra clip to the Assault Cannon to give more ammo
- +Attack upgrade now also adds more ammo to Assault Cannon and Storm Bolter

Bugfixes
- Playing animations when Space Marines kill other Space Marines (e.g. assault cannon)
fix for ambient sound volume setting not being properly controlled by volume
- Linux locale fix crashing game
- Flame thrower (and other weapons) ammo counter fix when finding ammo upgrade chest
- Kill count now properly calculated on mission end screen
- Campaign win screen could pop up too early fix
- Frost axe sound now properly played
- Fix for missing objectives on briefing screen
- Fix advancing tutorial part for swapping Sergeant with Librarian
- Blood sometimes drawn on top of Terminator fix
- Removed ugly half pixel white border on some icons
- On some missions in the deploy round pre-spawned Genestealers where visible
- Mine kills now also count towards kill achievements
- Thunder Crusher Achievement fixed
- Fix for Librarian skill unlock at lvl 5
- Added colliders to various objects in the missions that were missing
- Fix for using hotkeys during movement of Terminators
- Font fixes for manual
- Alarm Call mission win condition fix
- Free shot doesnt reset after movement


1.0.3
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Features and Improvements
- Optimized memory usage of Genestealer/Broodlord skins switches
- Default to have unit stats window open on left side of HUD
- Minor performance improvements in shadow casting system + shoulder camera
- Various smaller script optimizations / performance
- Split video options into generic video/performance and advanced video
- Added checkboxes to enable/disable overwatch cones
- Swapped logo to the “non-edition” version

Balancing
- Lightning claws / Wolf claws nerf (sorry guys)
- Thunder Hammer Storm Shield buff fix (congrats guys)

Bugfixes
- Fix relic Storm Bolter +range bonus making bolter unusable
- Eye color on genestealers now set properly
- Fix for achievements flesh tearer and thunder crusher
- Fix ranked achievements for heavy and melee rank 2 and 3
- FoJ mission 2 objective triggers
- Blocking GS entry points now corresponds to visual radius circle instead of tile distance

Known Issues
- Genestealer/Broodlords skins during acid/fire not properly set


1.0.2
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Features and Improvements
- Librarian spell templates similar to the flamer templates!!!
- Advanced video options for color correction, vignetting, bloom and noise/grain. Play Space Hulk in noir look!
- Removed flash mission empty chests except for when all other buffs have been found already
- Status icons added above units in the squad panel
- Improved visibility of selected Terminator in squad panels with yellow border instead of green
- Improved readability of squad panel AP+PSI point font
- Overwatch rays now scale with quality setting to improve performance
- XP boosts also apply to kills + objectives and not only mission XP

Bugfixes
- additional save game fixes
- overlapping status icons on Terminators fixed
- fix for some graphical glitches on deploy overview if it ended too soon
- Battle Barge on background main menu now properly reappears second time you enter main menu
- Fixed ranked achievements
- Cannot put equipment into walls anymore
- Reenabled pan to Terminator on select that was wrongly committed in 1.0.1
- Preventing input in text fields to have effect in game
- Fixed grainy main menu logo on some quality settings


1.0.1
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- Added option to disable volumetric lights to increase performance
- Music now plays in all submenus
- FIxed correct loading of several missions
- Fixed various spelling mistakes
- Dialog on achievement completion now displays correctly
- Fixed “Slayer of Monsters”, “Melee Mayhem”, “Autocannon Experienced” and “C.A.T. data retrieved” achievements
- Doorbreacher achievement now requires to destroy 20 doors
- Implemented Hotkeys for reloading and unjamming/cooldown (R + C)
- Added 2 additional camera zoom levels
- GS attacking door are not automatically visible anymore
- Fixed camera panning by accident in briefing screen
- Added the missing room prefabs in Mission “Annihilation 03”
- Fixed issues with mission 7 & 15 in “Fall of Jøtunheim” campaign, mission 14 in “Hammer & Anvil” campaign
- Fixed errors regarding consciousness in Mission “Alarm Call”
- Fixed so the light activates in Mission “Cleanse 02”

Known bug
- pan to Terminator on select broken. Will be fixed in 1.0.2
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Showing 1-3 of 3 comments
Nov 14, 2014 @ 7:19am 
Added 1.0.2 info
Nov 15, 2014 @ 3:39pm 
Added 1.0.3 info
Nov 20, 2014 @ 2:01pm 
Added 1.0.4 info
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