Fallout 4

Fallout 4

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Need Help With Crashing
i am having this issue with fallout 4 crashing after player for a certain ammount of time or if i build settlements it crashes more often i don't use many mods and i have everything up to date. here is one of my crash logs or what causing the crash.


[15:11:28.846] [8708 ] Reference Handle Count (kPostLoadGame): 122260. Ratio: 5.8%
[16:20:42.659] [4124 ] [W] HANDLE ARRAY ENTRIES ALMOST EXCEEDED 90.0%
[16:25:42.663] [13804] [W] HANDLE ARRAY ENTRIES ALMOST EXCEEDED 93.3%
[16:30:42.668] [17588] [W] HANDLE ARRAY ENTRIES ALMOST EXCEEDED 96.8%
[16:35:42.674] [17588] [W] HANDLE ARRAY ENTRIES ALMOST EXCEEDED 99.1%
[16:36:52.003] [5844 ] [C] OUT OF HANDLE ARRAY ENTRIES! TERMINATE GAME FORCIBLY!
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You are overloading the game's papyrus engine. Also, you may have removed a vital baked-in mod after using it, and have broken your game's save file with items no longer being present that it expects to be there.

Just because you don't think you're using 'many' mods, obviously the mods you ARE using are breaking your game badly.

Go to your mod organizer and find how to export your mod LOAD ORDER in a text file. Send that here if you can.
yea....

You've overloaded the Papyrus engine data array...

Either:

A:
You have too many objects and settlers in your game - meaning you've overbuilt your settlements and are exceeding the 64,000 items it can track.
B:
You have mods that are adding entries to the papyrus engine and filling your arrays.


The number of mods you use isn't the issue, its the type of mods, and what they do that matter..

Running Sim Settlements 1 or 2, with a few cell mods and a couple of "wildlife" mods will produce this error...
Originally posted by Zekiran:
You are overloading the game's papyrus engine. Also, you may have removed a vital baked-in mod after using it, and have broken your game's save file with items no longer being present that it expects to be there.

Just because you don't think you're using 'many' mods, obviously the mods you ARE using are breaking your game badly.

Go to your mod organizer and find how to export your mod LOAD ORDER in a text file. Send that here if you can.

# This file was automatically generated by Mod Organizer.
Fallout4.esm
DLCRobot.esm
DLCworkshop01.esm
DLCCoast.esm
DLCworkshop02.esm
DLCworkshop03.esm
DLCNukaWorld.esm
ccbgsfo4001-pipboy(black).esl
ccbgsfo4002-pipboy(blue).esl
ccbgsfo4003-pipboy(camo01).esl
ccbgsfo4004-pipboy(camo02).esl
ccbgsfo4006-pipboy(chrome).esl
ccbgsfo4012-pipboy(red).esl
ccbgsfo4014-pipboy(white).esl
ccbgsfo4005-bluecamo.esl
ccbgsfo4016-prey.esl
ccbgsfo4018-gaussrifleprototype.esl
ccbgsfo4019-chinesestealtharmor.esl
ccbgsfo4020-powerarmorskin(black).esl
ccbgsfo4022-powerarmorskin(camo01).esl
ccbgsfo4023-powerarmorskin(camo02).esl
ccbgsfo4025-powerarmorskin(chrome).esl
ccbgsfo4033-powerarmorskinwhite.esl
ccbgsfo4024-pacamo03.esl
ccbgsfo4038-horsearmor.esl
ccbgsfo4041-doommarinearmor.esl
ccbgsfo4042-bfg.esl
ccbgsfo4044-hellfirepowerarmor.esl
ccfsvfo4001-modularmilitarybackpack.esl
ccfsvfo4002-midcenturymodern.esl
ccfrsfo4001-handmadeshotgun.esl
cceejfo4001-decorationpack.esl
ccrzrfo4001-tunnelsnakes.esm
ccbgsfo4045-advarccab.esl
ccfsvfo4003-slocum.esl
ccgcafo4001-factionws01army.esl
ccgcafo4002-factionws02acat.esl
ccgcafo4003-factionws03bos.esl
ccgcafo4004-factionws04gun.esl
ccgcafo4005-factionws05hrpink.esl
ccgcafo4006-factionws06hrshark.esl
ccgcafo4007-factionws07hrflames.esl
ccgcafo4008-factionws08inst.esl
ccgcafo4009-factionws09mm.esl
ccgcafo4010-factionws10rr.esl
ccgcafo4011-factionws11vt.esl
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ccgcafo4013-factionas02bos.esl
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ccgcafo4016-factionas05hrshark.esl
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ccgcafo4018-factionas07mm.esl
ccgcafo4019-factionas08nuk.esl
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ccgcafo4023-factionas12army.esl
ccawnfo4001-brandedattire.esl
ccawnfo4002-factionclothing.esl
ccswkfo4001-astronautpowerarmor.esm
ccswkfo4002-pipnuka.esl
ccswkfo4003-pipquan.esl
ccbgsfo4050-dgbcoll.esl
ccbgsfo4051-dgbox.esl
ccbgsfo4052-dgdal.esl
ccbgsfo4053-dggoldr.esl
ccbgsfo4054-dggreatd.esl
ccbgsfo4055-dghusk.esl
ccbgsfo4056-dglabb.esl
ccbgsfo4057-dglaby.esl
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ccbgsfo4036-trnsdg.esl
ccrzrfo4004-pipinst.esl
ccbgsfo4062-pippat.esl
ccrzrfo4003-pipover.esl
ccfrsfo4002-antimaterielrifle.esl
cceejfo4002-nuka.esl
ccygpfo4001-pipcruiser.esl
ccbgsfo4072-pipgrog.esl
ccbgsfo4073-pipmman.esl
ccbgsfo4074-pipinspect.esl
ccbgsfo4075-pipshroud.esl
ccbgsfo4076-pipmystery.esl
ccbgsfo4071-piparc.esl
ccbgsfo4079-pipvim.esl
ccbgsfo4078-pipreily.esl
ccbgsfo4077-piprocket.esl
ccbgsfo4070-pipabra.esl
ccbgsfo4008-pipgrn.esl
ccbgsfo4015-pipyell.esl
ccbgsfo4009-piporan.esl
ccbgsfo4011-pippurp.esl
ccbgsfo4021-powerarmorskinblue.esl
ccbgsfo4027-powerarmorskingreen.esl
ccbgsfo4034-powerarmorskinyellow.esl
ccbgsfo4028-powerarmorskinorange.esl
ccbgsfo4031-powerarmorskinred.esl
ccbgsfo4030-powerarmorskinpurple.esl
ccbgsfo4032-powerarmorskintan.esl
ccbgsfo4029-powerarmorskinpink.esl
ccgrcfo4001-pipgreytort.esl
ccgrcfo4002-pipgreenvim.esl
ccbgsfo4013-piptan.esl
ccbgsfo4010-pippnk.esl
ccsbjfo4001-solarflare.esl
cczsef04001-bhouse.esm
cctosfo4001-neosky.esm
cckgjfo4001-bastion.esl
ccbgsfo4063-papat.esl
ccqdrfo4001_powerarmorai.esl
ccbgsfo4048-dovah.esl
ccbgsfo4101-as_shi.esl
ccbgsfo4114-ws_shi.esl
ccbgsfo4115-x02.esl
ccrzrfo4002-disintegrate.esl
ccbgsfo4116-heavyflamer.esl
ccbgsfo4091-as_bats.esl
ccbgsfo4092-as_camoblue.esl
ccbgsfo4093-as_camogreen.esl
ccbgsfo4094-as_camotan.esl
ccbgsfo4097-as_jack-olantern.esl
ccbgsfo4104-ws_bats.esl
ccbgsfo4105-ws_camoblue.esl
ccbgsfo4106-ws_camogreen.esl
ccbgsfo4107-ws_camotan.esl
ccbgsfo4111-ws_jack-olantern.esl
ccbgsfo4118-ws_tunnelsnakes.esl
ccbgsfo4113-ws_reillysrangers.esl
ccbgsfo4112-ws_pickman.esl
ccbgsfo4110-ws_enclave.esl
ccbgsfo4108-ws_childrenofatom.esl
ccbgsfo4103-as_tunnelsnakes.esl
ccbgsfo4099-as_reillysrangers.esl
ccbgsfo4098-as_pickman.esl
ccbgsfo4096-as_enclave.esl
ccbgsfo4095-as_childrenofatom.esl
ccbgsfo4090-piptribal.esl
ccbgsfo4089-pipsynthwave.esl
ccbgsfo4087-piphaida.esl
ccbgsfo4085-piphawaii.esl
ccbgsfo4084-pipretro.esl
ccbgsfo4083-pipartdeco.esl
ccbgsfo4082-pipprc.esl
ccbgsfo4081-pipphenolresin.esl
ccbgsfo4080-pippop.esl
ccbgsfo4035-pint.esl
ccbgsfo4086-pipadventure.esl
ccjvdfo4001-holiday.esl
ccbgsfo4047-qthund.esl
ccfrsfo4003-cr75l.esl
cczsefo4002-smanor.esm
ccacxfo4001-vsuit.esl
ccbgsfo4040-vrworkshop01.esl
ccfsvfo4005-vrdesertisland.esl
ccfsvfo4006-vrwasteland.esl
ccfsvfo4007-halloween.esl
ccsbjfo4002_manwellrifle.esl
cctosfo4002_neonflats.esm
ccbgsfo4117-capmerc.esl
ccfsvfo4004-vrworkshopgnrplaza.esl
ccbgsfo4046-tescan.esl
ccgcafo4024-instituteplasmaweapons.esl
ccgcafo4025-pagunmm.esl
cccrsfo4001-pipcoa.esl
ccbgsfo4119-cyberdog.esl
ccbgsfo4120-poweramorskin(pittraider).esl
ccbgsfo4121-poweramorskin(airforce).esl
ccbgsfo4122-poweramorskin(scorchedsierra).esl
ccbgsfo4123-poweramorskin(inferno).esl
ccbgsfo4124-poweramorskin(tribalhelmets).esl
ccbgsfo4049-brahminarmor.esl
ccrpsfo4001-scavenger.esl
ccsbjfo4003-grenade.esl
ccsbjfo4004-ion.esl
ccotmfo4001-remnants.esl
ccvltfo4001-homes.esm
unofficial fallout 4 patch.esp
community fixes merged.esp
ptrfo4002_vangraff.esl
vchgs001fo4_ncrbeasthunter.esm
ptrfo4001_t60pistol.esl
bgs_varmintrifle.esp
That list was overloading my optical arrays. Ouch. D:
Originally posted by Varanus:
That list was overloading my optical arrays. Ouch. D:

yeah its overwhelming for me as well i have made many new saves and it still happends even after a fresh install and deleting everything and starting fresh and installing mo2 and fallout 4 and making a new game after i get about 10+ hours into a save this happens the only mods i use are fixes and CC content i got the cc bundel a week ago and the reason am seeing these crash logs is because of the pluggin i use called Addictol it shuts down the game on me if the arrays are too many. i dont remove or add mods i just setup a base mod list short and then i download the cc content its very close to vanilla. it happends eaither during a fast travel or mainly when i am building and i don't build that complex of settlements. i cant tell if its a mod or a pluggin or i just don't know what i am doing. all i want to do is play the game. thanks for the tips and help you have gave so far.
Originally posted by Varanus:
That list was overloading my optical arrays. Ouch. D:
Ironic that all but six of 'em began with the letter 'cc', two are same authors as Nexus mods and the two additional are 'verified creations'. Which mod of thine is giving thee crash log?
My advice when you inevitably have to start a new game:

Nuke 100% of those CC from orbit, remove them from your subscription list/cancel them from downloading next time. CHOOSE which pipboy mods you want to actually use (like. no one ever needs more than 1 imo but that's just me). CHOOSE whether you need all the weapon skins. You don't.

On looking up the Tales of the Beast Hunter mod, at least one reddit thread indicates that there are serious issues with it slowing fast travel, which might be something related. Other comments also agree that that mod is a buggy mess and should be avoided until fixed. Those are 8 months ago by the way, so who knows. fps stutters, lag in travel, and slowing down or completely wrecking auto saves.
Obvious that OP's got Creations Bundle. Of which I have nought. Did download that free Tale of the Beast Hunter separately from said bundle, however & it ran without issue.
Yeah, looking more into this issue it's either that it's my cc content that would be a downside but it's that or it's something else while looking into the reason the game is crashing its because a pluggin I have is terminating the game when the limit is reached this is a quote from someone on said pluggin

Disabling the handle limit warning disables the forced termination. It's enabled by default because it's a preventative measure that's intended to prevent saves that have exceeded the limit from being saved, because it will cause issues that are very hard to diagnose ("random" crashes, missing references and stuff). Like I said, the forced termination will likely be removed, but for now it's enabled by default because it's more of a "I am disabling this because I am willingly choosing to play on a save/loadorder that is too bloated and accepting that my choice will cause issues down the line" kind of thing.
Could you go up to the top of your steam library window on the computer you're playing the game with, and click HELP > SYSTEM INFORMATION and post the list here? Drivers and drive sizes and hardware specs may be important if you are also running out of ram or vram too quickly. or if your cpu is too slow to handle things properly. Since I've never used buffout or one of those things to monitor the game code I have no idea whether any of the issues I've had with the game during the 11 years I've played, had this specific problem.
Computer Information:
Manufacturer: Gigabyte Technology Co., Ltd.
Model: B650 GAMING X AX V2
No Touch Input Detected
Processor Information:
CPU Vendor: AuthenticAMD
CPU Brand: AMD Ryzen 7 7800X3D 8-Core Processor
CPU Family: 0x19
CPU Model: 0x61
CPU Stepping: 0x2
CPU Type: 0x0
Speed: 4192 MHz
8 logical processors
8 physical processors
Hyper-threading: Unsupported
FCMOV: Unsupported
SSE2: Supported
SSE3: Supported
SSSE3: Supported
SSE4a: Supported
SSE41: Supported
SSE42: Supported
AES: Supported
AVX: Supported
AVX2: Supported
AVX512F: Supported
AVX512PF: Unsupported
AVX512ER: Unsupported
AVX512CD: Supported
AVX512VNNI: Supported
SHA: Supported
CMPXCHG16B: Supported
LAHF/SAHF: Supported
PrefetchW: Unsupported
BMI1: Supported
BMI2: Supported
F16C: Supported
FMA: Supported
Operating System:
Windows 11 (64 bit)
NTFS: Supported
Secure Boot: Enabled
TPM Version: 2.0
Client Information:
Version: 1784778118
Browser GPU Acceleration Status: Disabled
Browser Canvas: Unavailable
Browser Canvas out-of-process rasterization: Disabled
Browser Direct Rendering Display Compositor: Disabled
Browser Compositing: Disabled
Browser Multiple Raster Threads: Enabled
Browser OpenGL: Disabled
Browser Rasterization: Disabled
Browser Raw Draw: Disabled
Browser Skia Graphite: Disabled
Browser Video Decode: Disabled
Browser Video Encode: Disabled
Browser Vulkan: Disabled
Browser WebGL: Unavailable
Browser WebGL2: Unavailable
Browser WebGPU: Unavailable
Browser WebNN: Disabled
Video Card:
Driver: NVIDIA GeForce RTX 5070
Driver Version: 32.0.16.1062
DirectX Driver Version: 32.0.16.1062
Driver Date: 6 11 2026
Desktop Color Depth: 32 bits per pixel
Monitor Refresh Rate: 120 Hz
DirectX Card: NVIDIA GeForce RTX 5070
VendorID: 0x10de
DeviceID: 0x2f04
Revision: 0xa1
Number of Monitors: 1
Number of Logical Video Cards: 1
No SLI or Crossfire Detected
Primary Display Resolution: 1920 x 1080
Desktop Resolution: 1920 x 1080
Primary Display Size: 20.75" x 11.65" (23.78" diag), 52.7cm x 29.6cm (60.4cm diag)
Primary Bus: PCI Express 16x
Primary VRAM: 11943 MB
Sound card:
Audio device: SteelSeries Sonar - Gaming (Ste
Memory:
RAM: 31861 Mb
VR Hardware:
VR Headset: None detected
No VR configuration with trackers detected
Most number of trackers in a session: 0
Miscellaneous:
UI Language: English
Media Type: Undetermined
Total Hard Disk Space Available: 3860608 MB
Largest Free Hard Disk Block: 1006726 MB
Game Controller: None detected
Storage:
Disk serial number hash: 414e4a72
Number of SSDs: 2
SSD sizes: 2048G,2000G
Number of HDDs: 0
Number of removable drives: 0
Yeah def not the system. However, is your game capped to 60 fps or are you using higher speeds?
I play at 120 I use high fps fix or whatever it's called again. the game speed is normal everything works fine.
https://www.nexusmods.com/fallout4/mods/84214

post - search "ALMOST EXCEEDED"
Yeah it looks like I can disable the termination by
setting bReferenceHandleLimit to false. In the settings of the pluggin but I will try that tomorrow and see if it fixes the random crashes I could keep it on and get used to the crashes every 1 to 3 hours but by disabling the limit I could face issues down the line or the longer I play I could corrupt my save. It's just a fallout 4 issue at this point I do appreciate all the help! Thanks again
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