Fallout 4

Fallout 4

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did they fix the long, sometimes infinate load times bug?
i knows there's a mod but curious if they actually took the time to fix it.
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Showing 1-15 of 16 comments
nope.

Still needs a mod.
The one thing they SHOULD fix. Theres really no excuse why they dont.
I'm no tech wizard, so maybe I'm wrong here. But, the mods that fix it exist. So like, just copy/paste. Fixed. Yes?
to be honest if the 64bit Bethesda games are doing this to you its likely either your mods acting up or your PC lacking memory as i have 3,600 hours in FO4 and even more in Skyrim SE with them never having the infinate loading screen bug

now 32bit Skyrim is another story, you could push it to doing it very easily

ways to reduce it happening...avoid using to many script heavy mods, avoid being a pack rat and putting hundreds of items in containers and avoid mods that add lots more NPCs to the game
Sometimes i honestly wonder if they fix what they tell us they have fixed.

Alt tabbing can usually fix that endless loading screen bug, but sadly it can rarely make the game crash.
Originally posted by Fluffy_Llama:
to be honest if the 64bit Bethesda games are doing this to you its likely either your mods acting up or your PC lacking memory as i have 3,600 hours in FO4 and even more in Skyrim SE with them never having the infinate loading screen bug

now 32bit Skyrim is another story, you could push it to doing it very easily

ways to reduce it happening...avoid using to many script heavy mods, avoid being a pack rat and putting hundreds of items in containers and avoid mods that add lots more NPCs to the game
The only mods I have are the NG and AE stuff. And never had any others. And the "infinite" loading screen thing has been happening to me for 5-6 years.
Does it happen on new saves or only after you have dozens of hours on the character? Are you building mega size settlements with 20+ settlers? Are you using the HD Texture DLC with a GPU that has less than 10gb of vram?

Normally the failing to load the next cell only happens if you have pushed the game to use more memory than it allows, no 64bit games do not let you use unlimited amounts of ram, or if the script engine has s**t the bed because some mod you are using has glitched it.

Do you use auto saves? Creation Engine games and auto saves go together like a blue hair twitter user and a MAGA convention.
Originally posted by Varanus:
The one thing they SHOULD fix. Theres really no excuse why they dont.
I'm no tech wizard, so maybe I'm wrong here. But, the mods that fix it exist. So like, just copy/paste. Fixed. Yes?
Not necessarily that easy, but definitely not much more difficult. The issue is the end user has the facility to hard lock to 60fps anyway. So opening up unlimited fps to speed loading would not necessarily change anything. That's why these mods are injector level through dlls or similar such methods.
Originally posted by Fluffy_Llama:
Does it happen on new saves or only after you have dozens of hours on the character? Are you building mega size settlements with 20+ settlers? Are you using the HD Texture DLC with a GPU that has less than 10gb of vram?

Normally the failing to load the next cell only happens if you have pushed the game to use more memory than it allows, no 64bit games do not let you use unlimited amounts of ram, or if the script engine has s**t the bed because some mod you are using has glitched it.

Do you use auto saves? Creation Engine games and auto saves go together like a blue hair twitter user and a MAGA convention.
All saves. Even fresh.
No HD textures.
Auto saves, yes. But I play on survival alot, so those dont happen. Except when sleeping. But I dont know if that still would affect things.
Vram is 8gb? I'm not sure. I dont know if I'm looking at the right thing.

Interiors load fast. Exteriors can take several minutes.

Note: This only on my newer hardware stuff. If I pop out and play the game on my older laptops and stuff, it loads fine.
hrm well sounds like your not doing anyone that stands out to be wrong, wish i could be more help but since it only happens on your new PC and you don't see dozens of posts from others with this issue i can only guess the new PC is possessed by Satan (or it has windows 11, even worse than Satan)
no need for new PC, its a stoneage vanilla game problem, the elevator at the Far Habour Isle Hotel is famous for that endless load lockup as best example.
Originally posted by Fluffy_Llama:
hrm well sounds like your not doing anyone that stands out to be wrong, wish i could be more help but since it only happens on your new PC and you don't see dozens of posts from others with this issue i can only guess the new PC is possessed by Satan (or it has windows 11, even worse than Satan)
It actually a fairly common thing as far as I know. Some people claim to have always had the long or infinite load times. I know it was quite common with the elevators. I mean, thats why the load time mods exist.
Originally posted by Varanus:
Originally posted by Fluffy_Llama:
hrm well sounds like your not doing anyone that stands out to be wrong, wish i could be more help but since it only happens on your new PC and you don't see dozens of posts from others with this issue i can only guess the new PC is possessed by Satan (or it has windows 11, even worse than Satan)
It actually a fairly common thing as far as I know. Some people claim to have always had the long or infinite load times. I know it was quite common with the elevators. I mean, thats why the load time mods exist.

Sadly the load accelorator mod only works on loading screens, not elevators. For elevators its best to use the high fps physics fix so you can run the game at higher than 60fps.

I am on a good PC, i7 13700k with a 4090 and 64gb of memory, and loading cells takes a few seconds because i am letting the game run at 350fps during them but elevators can still take a while.

This person claims to have fixed it -

https://steamcommunity.com/app/377160/discussions/0/1679189548053614540/
talking about a good PC and than nameing a 13gen k CPU is a little shizo, you know that right?
Originally posted by Fluffy_Llama:

This person claims to have fixed it -

https://steamcommunity.com/app/377160/discussions/0/1679189548053614540/
Hm, interesting. I'll keep that in mind. TY. :D
Originally posted by Fluffy_Llama:
to be honest if the 64bit Bethesda games are doing this to you its likely either your mods acting up or your PC lacking memory as i have 3,600 hours in FO4 and even more in Skyrim SE with them never having the infinate loading screen bug

now 32bit Skyrim is another story, you could push it to doing it very easily

ways to reduce it happening...avoid using to many script heavy mods, avoid being a pack rat and putting hundreds of items in containers and avoid mods that add lots more NPCs to the game

Huh? Its a well known issue no matter how good your hardware not matter how many mods u have the load lines are long UNLESS you download the patch form Nexus.

If a modder on nexus can write a patch to fit then certainly Beth should be able to as well.
For PC users these updates have been worse than useless.

Adding fluff/lore breaking/ balance breaking junk and not fixing whats broken, but breaking the patches the community has written.
One could almost thin these Devs are either not gamers, or don't like the game or both.

I am not doing that dance and am locked down on .163.
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