Weaning Your Babies, or How to Handle Crits
Crits are personal.
When you're in the business of selling good taste, it's personal. Whether you're a designer trying to convince a client to see your point of view, or an artist trying to persuade people to appreciate your work, in some level you are going out on a limb and exposing the soft underbelly of your true heart. And the truth is that there's always a chance it will get stabbed viciously by insensitive bastards. On the other hand if you're not open to criticisms, you're practicing inbreeding of ideas, and: not benefitting from possible feedback that could improve your project. Where's the line?
Instead of the word "crit" which has a painful and negative connotations of anguish and rejection, I prefer to think of the process as discernment. To discern means to filter. A crit is a process of filtering appropriate ideas versus inappropriate ideas with regards to the specific project you're working on. With the exception of stupid ones, ideas are not inherently good or bad. This is good to know because sometimes an idea that doesn't work with one project might work very well on another. With the metaphor of filtering, the process becomes less about taste or a personal need for approval, and more about what's best for the project.
I firmly believe there are different kinds of crits that are appropriate at different stages of the creative process. It's important to respect that, lest you kill the creative spirit. At the beginning of the process it's crucial to be VERY very gentle with yourself and your project. I can't stress this enough. Creativity foster and grow in safe environments, and it's difficult to be free when you're afraid of "bad ideas", so you must only show your work to the most supportive of family and friends. You must protect your work from blocked artists and critical people.
If your work is like your babies, a critical weaning period is necessary. This could mean that you wait to reveal your project to the discerning public until you've grown somewhat separate from it. For me, I wait until I'm in the final finishing stages, or often I let my projects sit for days or months after it's done before reading feedbacks.
Lastly, after the project is out in the world--it no longer really belongs to you. People will appreciate it, some will not understand it, while others might be stubbornly resistant--but either way, it's no longer your business because you're on to your next opus! ^___^

