| [ | Who knows. They burn and beat people to death. âClass information. |
] |
The Arsonist is a robotic figure with an undisclosed origin. They are the sixth class in Typical Colors 2, serving as a power class who specializes in close range, burst and sustained damage.
The Arsonist's primary weapon is the Flamethrower, which set enemies on fire and cause them to suffer from afterburn damage over time unless they find a health pack, touch a water source, gets extinguished by a friendly Arsonist, Mad Milk or Lemonade. The Flamethrower also possesses an alt-fire which allows the Arsonist to airblast, which can extinguish burning teammates, reflect incoming projectiles and mini-crit boost them, and push enemies backward with the exception of the Brute, including enemies under the effects of a SuperCharge (excluding the Rejuvenator's Supercharge.)
The Arsonist can take on a support role for their teammates as well. Since the afterburn effect can affect disguised and cloaked Agents (with the exception of the Dead Ringer and Icicle to an extent), the Flamethrower can be used for checking and weeding out suspicious teammates and checking the map for cloaked Agents. Additionally, by using the Hotwire, the Arsonist can also protect the Mechanic's buildings from an enemy Agent's Sapper by destroying them, and use the Airblast to save buildings from being damaged by explosives.
The Arsonist has an additional stat which renders them completely immune to Afterburn damage, although they will still be considered 'ignited' while under direct fire.
They are based off of Team Fortress 2's Pyro.
Health
| Class | Health | Overheal | Rejuvenator Overheal |
|---|---|---|---|
| Normal health | 175 | 260 | 215 |
Speed
| Condition | Regular | Backward | Crouched | Swimming |
|---|---|---|---|---|
| Normal speed | 100% | 90% | 33% | 80% |
| Wielding the Escapist's Escapade | 115% | 104% | 38% | 92% |
| Killing a player whilst on fire with the Thousand Degree Axe | 130% | 122% | 43% | 110% |
Tips
- Only engage in combat if the enemy is close to you. Use the Shotgun for enemies that are retreating from Flamethrower range or to finish off targets that you have softened up with your fire.
- Avoid chasing enemies that are retreating into their base, you may be easily out-matched if the enemy has backup.
- When fighting a projectile-using class, remember to Airblast their projectiles to deal great damage to them and their team. Airblasted projectiles are mini-crit boosted, allowing you to deal massive damage when combined with your primary fire.
- You are also able to airblast opponents into environmental hazards (saws and pits for example).
- Teammates can be extinguished using airblast. Upon doing so with any primary aside from the Phlogistinator, 50 health will be gained.
- You always, at most, have 10 airblast uses on hand. Airblasting mindlessly is only sensible on suicide missions.
- The Degreaser decreases these uses to 5, as the stats are inaccurate and a single airblast consumes 34 ammunition. In exchange, the extra deploy and holster speed allows you to combo an airblast with a shot from a Flare Gun or Shotgun.
- If you ever encounter an enemy Mechanic with a Level 3 sentry, you may use your Airblast to reflect the rockets it fires back at it. Be careful, however, as you may sustain high amounts of bullet damage and will likely die without a source of healing.
- When fighting enemy Arsonists, use your Shotgun if possible. Fire damage is a weak option against other Arsonists, as they are immune to Afterburn. Direct fire still does notable damage however, so if you are out of options you may use your primary.
- You are a great friend of the Mechanic. Airblasting can get rid of Trooper rockets and Annihilator grenades to protect the Mechanic buildings. If there a dispenser nearby, you have infinite ammo for your flamethrower. Use this infinite ammo to make sure that no Agents can sap the mechanic's buildings. Using the Homewrecker is great for taking out those pesky sappers.
- Airblast is ideal for last-ditch defensive plays on Payload maps. On the final terminus, airblast foes on the Payload Cart towards the terminus' pit, as it will instantly kill anyone who falls into it.
- If you see a friendly Marksman with a Huntsman, light their arrow on fire using your Flamethrower, it highly increases the damage and affects the victim with afterburn, as it can be useful for taking out tough targets such as a Brute being pocketed.
- The Arsonist is massively more effective when you learn to combo your weapons. A common combo is to soften enemies with your Flamethrower, and finish them off with a powerful blast from your secondary. There are specific weapons that are designed to combo, such as the Thousand Degree Axe which deals massive damage to burning targets, or the Flare Gun which can crit them. Effective combos can deal massive damage and get many kills if done correctly. The most popular choice for comboing with the Arsonist is the Degreaser, thanks to it's 30% holster bonus along with its 60% deploy bonus.
- When you inflict Afterburn on an enemy, the damage ticks are shown through walls. Use this to your advantage in keeping track of enemy movements, such as Agents or Flankers.
Weapons
Primary
Weapon |
Capacity |
Ammo |
Notes / Special Abilities |
|---|---|---|---|
![]() Stock Flamethrower |
200 | N/A |
Extinguishing teammates restores 50 health. Afterburn reduces Medigun healing by -50%. Alt Fire: Release a blast of air that pushes enemies and projectiles and extinguish teammates that are on fire. |
![]() Shop Degreaser |
200 | N/A |
This weapon deploys 60% faster. This weapon holsters 30% faster. Extinguishing teammates restores 50 health. -75% afterburn damage penalty. +25% increased airblast cost. Afterburn reduces Medigun healing by -50%. Alt Fire: Release a blast of air that pushes enemies and projectiles and extinguish teammates that are on fire. |
![]() Shop Interceptor |
200 | N/A |
Crits targets from behind. Extinguishing teammates restores 50 health. -20% damage penalty. +100% increased airblast cost. Afterburn reduces Medigun healing by -50%. Alt Fire: Release a blast of air that pushes enemies and projectiles and extinguish teammates that are on fire. |
![]() Shop Phlogistinator |
200 | N/A |
Build 'Energy' by dealing damage. Taunt on full 'Energy': Gain crits for several seconds. No afterburn. Airblast cannot be used on players. Airblast destroys projectiles. |
![]() Shop HuangLong's Wrath |
30 | N/A |
'Fire': Launches a fast moving projectile that briefly ignites enemies. 'Alt-FIre': Release a blast of air that pushes enemies and projectiles and extinguish teammates that are on fire. Afterburn reduces Medigun healing by -50%. Deals 300% damage to burning players. +60% faster firing speed on hit. Extinguishing teammates restores 50 health. 50% slower firing speed on Alt-Fire. |
Secondary
Weapon |
Capacity |
Ammo |
Notes / Special Abilities |
|---|---|---|---|
![]() Stock Shotgun |
6 | 32 | |
![]() Battle Pass Armington | |||
![]() Battle Pass Eyes of Bermuda | |||
![]() Shop Bullet-stormer |
6-10 | 32 |
Clip size increased on kill. (Up to +4) +60% bullets per shot. -35% damage penalty. 20% slower firing speed. |
![]() Shop Crankenstein |
0-4 | 32 |
Hold 'Fire' to load up to four shells. Release 'Fire' to unleash the barrage. Fire rate increases as health decreases. +15% faster firing speed. 50% faster reload time. This weapon deploys 50% faster. Weapon spread increases as health decreases. |
![]() Shop Deathblow |
3 | 32 |
On Kill: Clip fully reloaded. 20% more accurate. This weapon deploys and holsters 50% faster. -50% clip size. 20% slower reload time. +60% more falloff. |
![]() Shop Family Business |
8 | 32 |
+33% clip size. +15% faster firing speed. -20% damage penalty. |
![]() Shop Detonator |
16 | N/A |
Shoots a flare with blast radius that deals 30 base damage. This weapon will reload when not active. Mini-crits burning targets. +50% damage bonus. Pressing 'Alt-Fire' will detonate your flares. Flares can cause self-damage. -50% afterburn duration. |
![]() Shop Flare Gun |
16 | N/A |
Shoots a flare that deals 30 base damage. This weapon will reload when not active. Crits burning targets. |
Melee
Weapon |
Capacity |
Ammo |
Notes / Special Abilities |
|---|---|---|---|
![]() Stock Fire Extinguisher |
N/A | N/A |
This item always crits. On Hit Teammate: Remove debuffs on teammate and restores 50 health. |
![]() Distributed Frying Pan | |||
![]() Awarded Mummy Khopesh | |||
![]() Shop Objector | |||
![]() Distributed Bloxy Award |
N/A | N/A |
This item always crits. Killed enemies freeze into solid gold statues (purely cosmetic feature). Imbued with an ancient power. |
![]() Distributed Golden Frying Pan | |||
![]() Shop Escapist's Escapade |
N/A | N/A |
This item always crits. +15% faster move speed while active. Gain a speed boost when you hit an enemy player. -20% damage penalty. +20% damage vulnerability while active. |
![]() Shop Hotwire |
N/A | N/A |
This item always crits. Damage removes Sappers. +100% damage vs buildings. -40% reduction in push force taken from damage. Attacks pierce damage resistance effects and bonuses. -25% damage vs players. |
![]() Shop Improvised Innovator |
N/A | N/A |
This item always crits. +25% damage bonus. +50% health from packs on wearer. -75% health from healers on wearer. |
![]() Shop Mending Mallet |
N/A | N/A |
This item always crits. Gain 50% of base health restored on kill which overheals. 20% slower firing speed. This weapon holsters 50% slower. |
![]() Shop Thousand Degree Axe |
N/A | N/A |
This item always crits. Mini-crits and extinguishes burning targets. Damage increases based on remaining afterburn duration. Killing burning players grant a speed boost. On Miss: Hit yourself and extinguish all enemies. -25% damage penalty. This weapon holsters 35% slower. +25% more knockback vulnerability. |
![]() Season Pass Last Rite |
Cosmetic Items
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| All-Class CosmeticsV âĒ T âĒ E | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Trivia
- Arsonist was originally an offensive class prior to The Update with Patches And Content.
- Through all of Arsonist's variation, some of their accessories are made by Roblox:
- 2018 version: Ninja Mask of Shadows.
- 2017 version: Black Paintball Mask.
- 2016 version: Scuba Helmet.
- Early 2017 version: Ninja Mask of Shadows, Firefighter Helmet, Thug Bandana.
- When Ms. Charlie gives Arsonist a rare contract, two of her voice lines suggest that Mechanic does maintenance work on "it".
- Arsonist formerly had the 2016 Brute's face which couldn't be seen by normal means.
- Arsonist's Flamethrower used to be a Flame Pistol during Pre-Rehaul, a bullet Flamethrower during Rehaul, until their finalized iteration in 2018.
- Arsonist's 2015 design reuses the same gas mask as his Pyro appearance in Roblox Fortress 2.
- Arsonist appears as a skin in Arsenal with the other eight classes.
- The original design for Arsonist during the rehaul was only used for a day because a few of the developers thought it would be funny, however other developers didn't.
- Having your Roblox display name as "Pablo" or "pablogonsalez" used to change your avatar's icon to an image of a RED Arsonist retaining their 2018 design, this was an inside joke from the official Typical Colors 2 Discord server.
- The origins of the image came from a recreation of the Fight Songs: The Music of Team Fortress 2 album cover created by reahan_achy. The image can be viewed here.
Voice Actors
- Adult Male #8, American English text-to-speech from TruVoice pitch 120, speed 160 (2016âPresent)
- Dennis Bateman (Archived audio; 2013-2016)
Gallery
| Gallery |
Arsonist as seen in the thumbnail during the Typical Horrors V update. Arsonist's render in Class selection screen. (2021) Arsonist's Incendiary Cannon taunt. GRN and RED Arsonist's flair icons on the r/ROLve subreddit. |
Other Pages
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