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"You ain't no leader, brother." There are one or more pages sharing a similar name. In case you may be on the incorrect page, view the list of pages with similar names below. |
| [ | Each and every one of you is a failure. ―Agent destroying the entire enemy team with a Rocket Launcher. |
] |
Randomizer is a gamemode accessible through community servers and the server browser. It is based on the Team Fortress 2 community gamemode of the same name.
Players will have their loadouts and class randomized. The loadouts can include any weapon in the game and wear any cosmetic, even if the class can't naturally use it, has been removed entirely, or exclusive to developers.
Tips[]
- Be aware of your weapons and learn their advantages.
- You will have to employ entirely different strategies for different classes based on your spawned loadout.
- Never directly engage enemies unless you are entirely confident that your loadout is stronger than theirs, as they may have something up their sleeves; A Doctor may be vulnerable on their own in regular gameplay, but they may be equipped with something powerful such as the M60.
Weapons[]
All possible obtainable weapons (in the current state of the game, excluding the 1000 Degree Axe) are included in the weapon pool. This section shows the following uncommon and obscure weapons that are included in the pool.
| Uncommon Weapons | |||||||||
| Class | Weapon | Statistics | |||||||
|
Primary Corkscrew |
On Hit: Enemy is engulfed in flames -33% damage penalty -66% clip size | |||||||
Primary Industrialist |
On kill: Instantly reload clip and gain 25% of your reserve ammo back On kill: 20% faster firing speed for 2 seconds 33% slower reload speed -50% max primary ammo on wearer Cannot gain ammo from pickups or dispensers | ||||||||
Primary Spectrum Smasher |
Can triple jump while deployed +20% damage bonus -50% clip size 30% slower reload speed Triple jumps require 10 health | ||||||||
Primary Speedster's Scatter |
+34% clip size On Kill: Gain a speed boost for 5 seconds -30% damage penalty | ||||||||
Secondary Baseball Launcher |
Compared to the Lever Shotgun: Fires baseballs +66% clip size +200% damage bonus (compared to the Sandman) +50% faster firing speed Baseballs do not flinch Has reverse damage ramp-up and fall-off | ||||||||
Melee Moderately Long Bat |
600% longer melee range Crits targets under 25% health | ||||||||
|
Primary Red Rocket |
On Kill: Clip fully reloaded 15% slower reload time -25% clip size | |||||||
Primary The Speed Demon |
When weapon is active: +30% faster reload speed +15% faster firing speed +20% faster movement speed on wearer +50% damage vulnerability on wearer | ||||||||
Primary Torpedo Tube |
Projectiles accelerate up to +80% faster Deals up to +134% more damage based on distance travelled -20% damage penalty vs players -20% slower firing speed | ||||||||
Secondary M16A1 |
Compared to the MAC-10: 20% faster firerate +86% damage bonus -33% clip size 47% slower reload time | ||||||||
Secondary The Old Abe |
Deals crits while explosive jumping 65% more accurate +25% attack speed while blast jumping -25% damage penalty -33% clip size | ||||||||
|
Primary Incendiary Cannon |
(Compared to Rocket Launcher): On hit: Target is engulfed in flames Flames last up to 3 seconds based on damage dealt -25% damage penalty 25% slower projectile speed -25% explosion radius | |||||||
Primary Prototype SM2 |
-75% airblast cost reduction -25% damage penalty No afterburn | ||||||||
|
Primary Bikini Bomber |
Does not require ammo +25% clip size Alt-Fire: A charged shot that mini-crits players, sets them on fire, and disables buildings for 4 sec Deals only 20% damage to buildings Minicrits whenever it would normally crit 20% slower reload time | |||||||
Primary Gravitational Grenadier |
+30% explosion radius +30% fuse time on grenades -50% projectile speed Grenades have heavily slowed falling speed and increased bounce and roll | ||||||||
|
Primary M134 |
Gain a speed boost on hit -30% damage penalty | |||||||
Primary M60 |
This weapon does not need to be revved up +200% damage bonus 66% more accurate This weapon reloads -75% bullets per shot 50% slower firing speed 33% slower movement speed while active | ||||||||
Secondary Fortune Cookie |
Upon consumption: Randomly chooses an effect from another lunchbox item Alt-Fire: Share a fortune cookie with a friend (1-99% of the user's health) | ||||||||
Melee Fusion Coil |
+300% greater jump height Full air movement control +30% faster move speed on wearer +8 health regenerated per second on wearer -25% damage penalty Slower falling speed | ||||||||
Melee Holiday Punch |
On Backstab: force the enemy to laugh Has no melee hitbox delay Deals no damage on backstab | ||||||||
Melee World Champion |
'Alt-Fire' to initiate pairing mode Once you are carrying someone, press 'Fire' to throw them -30% damage penalty -20% slower firing speed When you are carrying a teammate, pressing 'Alt-Fire' will drop them Switching weapons will drop the teammate Teammates being carried can press 'Alt-Fire' to stop being carried | ||||||||
|
Melee Magnet Wrench |
Press your reload key to choose to teleport to spawn or your teleporter exit -50% metal cost when constructing or upgrading teleporters Construction hit speed boost decreased by 50% 20% less metal from pickups and dispensers Wearer cannot carry the intelligence briefcase | |||||||
|
Primary Pincher |
Compared to the Syringe SMG: +16.7% damage bonus +25% faster firing speed +33% faster reload speed +10% clip size +10% max reserve ammo -80% less damage ramp-up Cannot Alt-Fire to fire healing darts Fires projectiles rather than hitscan bullets | |||||||
|
Secondary Airborne Annihilator |
Mini-crits blast jumping targets 50% more accurate +15% faster firing speed +20% explosion damage vulnerability on wearer +20% more knockback vulnerability -15% damage penalty | |||||||
|
Melee Ham |
This weapon crits whenever it would normally mini-crit This weapon has random crits | |||||||
Cosmetics[]
Players spawn with any cosmetic that could have been obtained by the player through legitimate means, including those from limited-time crates, as well as some cosmetics that cannot be legitimately obtained by the player. These cosmetics are:
Players can spawn with cosmetics that normally cannot be worn by their class. Most cosmetics' designs on these classes are automatically generated, but certain cosmetics on certain classes have a custom-made design that differs from the automatically generated design.
Maps[]
Update History[]
December 18, 2021 (Holiday 2021)
- Added Randomizer.
December 21, 2021
- Loadouts are now generated for players who joined mid-game.
- Mechanics can now repair/upgrade buildings if they have a wrench.
January 28, 2022 (Various Visuals)
- Added Storage Stuffer to the weapon pool. (Undocumented)
- Removed Army of One from the weapon pool. (Undocumented)
February 20, 2022
- Added randomized cosmetics to the gamemode.
February 20, 2022 (#2)
- Fixed an issue with the random cosmetics.
March 6, 2022 (Item Schema)
March 10, 2022
- Removed the following weapons from the pool:
March 19, 2022
- Fixed an issue regarding Strange cosmetics.
April 1, 2022
- Randomizer matches can now grant funds.
April 6, 2022
- Removed Market Gardener2 from the weapon pool. (Undocumented)
April 14, 2022
- New icon by Toiletarecool.
April 28, 2023
- Fixed an issue where Pizza Guy was in the weapon pool. (Undocumented)
July 14, 2023 (The Update with Patches And Content)
- New icon by Toiletarecool.
- Added the following cosmetics to the pool: (Undocumented)
December 24, 2023 (Kringle's Annual New Year Expansion)
- Disabled class selection. (Undocumented)
- Added the following weapons to the pool: (Undocumented)
December 25, 2023
- Re-enabled class selection. (Undocumented)
January 15, 2024
- Removed the Dagger from the weapon pool. (Undocumented)
April 20, 2024 (Spring 2024 Content Patch)
- Added the Rising Sun Katana to the weapon pool. (Undocumented)
August 10, 2024 (Summer AM)
- Maximum health is now randomized. (Undocumented)
February 1, 2025 (The New WINTER)
- Added Holiday Punch to the weapon pool.
- Maximum health is no longer randomized. (Undocumented)
March 6, 2025
- Added 5 weapons to the pool:
- Added more maps to the pool.
- Fixed a bug where whitelisted joke weapons weren't in the pool.
- Objectors now spawn with a random Asset ID attached.
August 8, 2025 (UNVAULTED)
- Added the Big Air Balloon to the pool. (Undocumented)
- Fixed a bug where switching teams would instantly respawn you. (Undocumented)
December 3, 2025 (10 Years of TC2)
- Weapons now use their respective viewmodel animations if you obtain it while playing as its respective class. (Undocumented)
December 20, 2025 (Fittmas 2025)
- Removed the Big Air Balloon from the weapon pool. (Undocumented)
February 17, 2026 (The February Update)
- Added the World Champion to the weapon pool. (Undocumented)
Bugs[]
- Mechanics and Agents are unable to construct buildings or cloak.
- Players are unable to select a team to choose if Auto Team Sort is disabled.
- Players are not given a randomized loadout when the round starts, instead requiring them to die to be given one.
- Some secondary weapons are unable to be used, as if you never rolled a secondary weapon to begin with.
- Occasionally, players may be locked out of switching teams and be unable to spawn in.
- This will always happen if the player rolls The Objector.
- Classes can disguise by killing an enemy with the Your Eternal Reward directly (not backstabbing). This can sometimes cause the class to not lose their disguise, even if they attack.
Trivia[]
- There used to be a bug where if the gamemode was Arena, the match would immediately stalemate due to the loadout re-rolling counting as a death.
- The icon is made by Toiletarecool.
- Weapon animations are deliberately janky to replicate how class-specific weapon viewmodels are not supposed to carry over to other classes in Team Fortress 2.
- Through a developer-exclusive setting or Vs. Bosses, all animations are compatible with every weapon on every class.
- ExecutiveKrab has stated that the intentionally buggy reloads could be reverted to work as intended at any time.
- Every weapon in this gamemode is labeled as Normal regardless of original quality, most notably select Dorcey weapons and the golden weapons, which are normally only available in Dorcey and Strange quality, respectively.
- The placeholder icon was taken from a decal on the Creator Marketplace called random.
Gallery[]
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| Standard Gamemodes | Attack/Defense • Arena • Capture the Flag • Control Points • King of the Hill • Payload • Player Destruction • Team Deathmatch | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Alternative Gamemodes | Competitive • Equally Randomized • Experimental Test • Infection • Medieval • Prop Hunt • Randomizer • Training • Vs. Bosses | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Removed Gamemodes | Assassination • Mann vs. Machine • Randomizer DM • Snowball Fight | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||













































